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Index / Spells / Apothecary's Burning Water
Apothecary's Burning Water

Apothecary's Burning Water

Physical school
Effect
Throw at the sails of the Sinner's Folly to set them ablaze. This will distract the deckhands for 2 minutes to allow you to slip belowdecks to deal with the captain.
Effects1
1
Dummy